It's 12 most densely populated cities functioned more closely to Eberron's world with minor magic items being commonly available while it's more isolated regions and smaller kingdoms have a more Faeruniun description. Benjakel was a peaceful planet ruled by a draconic emperor monarchy. This world may be floating in space in your campaign just as easily as it could be it's own outerplane or an alternative dimension (see plane shift, PHB262). Technology lets us harness the laws of nature but magic allows us to break them.įor presentation and even game introduction purposes these classes come from the world of Benjakel. The need for heat sinks vanish as processors are replaced with enchanted gemstone rocks (or in the case of Leuk-o's servant, incorporeal outsiders). Components like batteries are replaced by the simple wood and steel that can be found in a wand's handle. Try picturing it twisted and rolled up because you don't have to install anything. So when you try to imagine a circuit board for a technomagic cell phone instead visualizing it as a machine made lamented metals and plastics from top to bottom so you have access to install each component part. It's a blend of technological devices and magical items. Like a fireball is the physical manifestation of the caster's desire to see his opponents set on fire but the mage himself probably has no real understanding of thermodynamics. Rather technomagic is created by the will of the user and magic fills in any logical gaps such as physics. A wizard doesn't need to understand any advanced sciences or the complex line of refineries and factories needed to make a basic silicone chip. Technomagic doesn't work because the components say that it does, it works because magic says it does.
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